Guilds

Guilds are groups of characters (PC and NPC) who share common cause. Usually headed by a powerful (pronounced EPIC) PC, these dynamic entities can accomplish great deeds in ArgentumRegio.

Active Guilds include The Druid Circle of the North, The Highguard of Dohral, The Mercenary's Guild, The Monastery of Dohral, the Shak Tolun (Thieves' Guild), The Wilderness Runners, and more.

Join an Existing Guild or Found Your Own!

Many of our Guilds are open to new membership via in-game actions (varies by guild), such as NPC or PC interaction.

The Druid Circle of the North

Composed of druids, the local grove are a secretive bunch who travel unimpeded through this region, but rarely visit the various centers of population. It is said they participate in ceremonies among the trees often by the light of the moon. Little more is known of the group, but rumors - some quite strange - abound.

The Highguard of Dohral

Primarilly a group of paladins, organized by most historied of Bennin oz Dohral's numerous henchmen. This guild serves their god (Finshi) by guarding both the temple to their god in the city of Dohral and the city itself. Officially this group answers to the High Priest of the temple to Finshi in Dohral, but the commander of the Highguard of Dohral assigns officers to attend the Lord of the City and convey his just orders back to the guild leader.

The Mercenary's Guild

This is a vast, world-spanning organisation that provides mercenary troops on-demand to many customers in many locations. Need a HENCHMAN? Seek one at the Mercenary's Guild! Need to put a garrison on your new castle? You guessed it! Seek one at the Mercenary's Guild!

The Monastery of Dohral

PLAYER run guild location currently available in the heart of the city!

The Shak Tolun ( AKA the Thieves' Guild )

A very secretive group, and deadly too, so much so that almost NOTHING is said openly of this guild, and many doubt the guild exists.

The Wilderness Runners

A group of varied classes and skills who seek the heart of some secret (of what nature you will have to ask a guild member yourself).

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