Note : the graphic at the top left of each of our pages shows the current status of the server.
Project Status
The campaign which encompasses the City of Dohral STORY ARC was
originally planned to span SIXTEEN MODULES. Owing to sleek scripting
and smart design, some of these planned modules were able to be
integrated into the CORE MODULE. Others of these planned MODULES are in
varying states of completion as outlined in the following text.
At present, more than 2000 total Areas are arranged as four modules -
fleshed-out to better than 80% completion. ONE MODULE has all major
scripts and campaign systems fully integrated with full BETA-TEST
status certified by the designer, one module is presently undergoing an
update to the current version of the beta scripts and is close to
beta release.
Note that each MODULE spans AT LEAST 400 SURFACE (Area) MAPS of
16 x 16 size and an variable number of sub-terranean and indoor Areas
of varying sizes. The CORE MODULE includes over 1200 maps in total.
One MODULE is the exception to this rule; it being made almost
exlusively of sub-terranean Areas.
This is AN EXPERIMENT and if the servers prove under-powered to handle the module as planned, each was designed to be sliced-up even smaller than it is now - with the caveat that the smaller the pieces (MODULES in this case) the more servers it will take to operate.
The CORE MODULE
STATUS BETA-TESTING ON SERVER NOW
The CORE MODULE
- Contiguous Geography - these maps are tight.
- A Large City - Dohral herself spans TWENTY Areas each of (our standard) 16 x 16 TILES.
- Vast Wilderness - more than 400 Areas of wilderness to explore.
- Interwoven Story Arcs - our ISA standard quest system promises to pit PC against PC as well as against AI.
- Secret Societies - the system includes several secret societies, some with membership open to PCs!
- Guild Hooks - Guilds are able to control 'unreal estate' in our virtual cities and towns.
- Player Owned Housing - Individuals (and parties) can rent virtual rooms or whole virtual buildings.
- Larceny Central - There are no real rules about virtual robbery, there ARE however, repercussions.
- Dungeons Ancient - there are very old tales yet playing-out in the land, centuries old.
- Evil Hideout - Even the bad guys have places to go to knock back a few and rest safe (sure).
ALL THAT is packed into the initial CORE MODULE offering. Additional modules are near completion (developed contemporaneously with the CORE MODULE) as well and will be added (one server at a time) as the audience demands.
OVERALL STATUS
CORE MODULE - BETA TEST
- SERVER 66.232.100.90* -
OTHER MODULES - SERVERS NEEDED -
* on the standard NWN port setting 5121.
PLEASE DONATE to this dream of a huge
multi-server-multi-player adventure system.
NOTE - NOW ACCEPTING APPLICATIONS FOR DM AND OTHER POSITIONS.
PLEASE POST APPLICATION REQUESTS IN THE PRIVATE FORUM MARKED
APPLICATIONS (see FORUM)